Guess the proverb (Hajdú Zita)
Guess the proverb
I was inspired by the television game show Get
the message.
I used proverbs because I think they are perfect
in length for this game. Also, because they are challenging but not unsolvable.
Preliminaries
Number of players: at least 6
Age/ Proficiency Level: B1+
Preparation Time: 10 minutes
Play Time: 30 minutes
Preparation
I create cards with English proverbs on them.
I also bring some small papers that players can
write on.
We divide the class into groups of 3 and the
groups will compete with each other.
Object of the game
The goal of the game is to get points by
guessing the proverbs on the cards.
Roles
One player will be the ‘guesser’ who has to
guess the proverb.
The others will be the ‘helpers’.
Rules of Play
Helpers have to look at the card containing the
proverb and write one word on their piece of paper that they think will help
the guesser guess the proverb. It can be an actual word that is in the proverb,
but they can also summarize it with one word. The helpers cannot discuss what
they write, they have to do it on their own. If they are done, they give their
pieces of paper to the guesser who can read them aloud.
Scoring
If the guesser can guess the proverb correctly,
the team gets 1 point. The winner will be the team that manages to gain 5
points first.
Example
·
Proverb: An apple a day keeps the doctor away.
Helpers’ possible words:
apple, doctor
·
Proverb: Best things in life are free.
Helpers’ possible words: free,
inestimable
·
Proverb: Clothes do not make the man.
Helpers’ possible words:
clothes, personality
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